Tuesday, 22 December 2015

libGDX jam

I am taking part in the awesome libGDX jam with the theme "Life in space". As per rules of the jam the devlog of my game can be found here: http://itch.io/jam/libgdxjam/topic/12172/loganthemansters-dev-log
The code of my entry will be published to GitHub.

Sunday, 20 December 2015

Mario is finished for now...

This will be the last version of my Super Mario Bros. project for now. I've learned a huge deal and got most of the stuff to work the way I wanted it to. There are still some things missing (e.g. the invincibility star or some eye-candy like the animations for the coin blocks) so maybe I will come back to it again.

Here is the latest executable (should theoretically run under Windows, Linux and Mac as long as you have JRE 8 installed).
If someone is curious: all jars I created while I was working on this project are located here.

Friday, 11 December 2015

There are some bugs you just don't want to fix...

Mario just ate three mushrooms here: